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AI Insights · Timothy · April 2024

Top 5 Roguelike Games on iOS in Slovenia: Q1 2024 Performance

Explore the performance of the top 5 roguelike games on iOS in Slovenia during Q1 2024, including weekly downloads, revenue, and active user trends.

Top 5 Roguelike Games on iOS in Slovenia: Q1 2024 Performance

In the first quarter of 2024, the top 5 roguelike games on iOS in Slovenia showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides an in-depth look at these metrics, revealing interesting trends for each game.

Titan War saw fluctuating weekly revenue, peaking at about $46 in the first week of January and dropping to a low of $2 in mid-February. However, by the end of March, revenue recovered to around $33. The game experienced a significant spike in weekly downloads, reaching approximately 1.8K in late January, but this number dwindled to a mere 23 downloads by the last week of March. Active users also followed a similar trend, starting at 103 at the beginning of the quarter and rising to 1.5K by the end of January, maintaining around 1.2K towards the quarter's end.

Epic War:Collect Balls had a modest start in terms of revenue, with figures gradually increasing from $9 in late January to $45 by the end of March. Downloads fluctuated, peaking at 297 in mid-February and settling at 204 by the quarter’s end. Active users grew steadily from 268 in January to 620 by the end of March.

Hero Wars: Alliance demonstrated consistent revenue performance, starting at $102 in early January and ending at $164 in late March. Downloads were highest at 233 in late January but decreased to 35 by the end of March. The active user base remained relatively stable, starting at 191 and hovering around 246 towards the end of the quarter.

Top Heroes showed an upward trend in revenue, beginning with $14 in mid-February and climbing to $68 by the end of March. Downloads followed a similar pattern, starting with 73 in mid-February and reaching 182 in early March, before tapering off to 38 by the end of the quarter. Active users peaked at 220 in early March and then declined to 116 by the end of the quarter.

Level Devil - NOT A Troll Game had a relatively low revenue, with minor increases peaking at $7 in mid-March. Downloads were more variable, starting at 45 in mid-February, peaking at 132 in early March, and ending at 60 by the end of the quarter. Active users increased from 44 in February to 161 in mid-March, slightly decreasing to 151 by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024